![]() OpenGL: major G3D rewrite: less glitches, 30%-200% better performance.D3D9/10/11: major, future proof rewrite of vorpX’s internal rendering code, mainly to get rid of a helper library that isn’t available for DX12 anymore.It will download the latest version available. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. If you already own vorpX, it should auto-update when you start vorpX Control next time. Supported headsets: Oculus Rift, Rift S, Quest (via Oculus Link), HTC Vive, Valve Index, Pimax, Windows Mixed Reality and other SteamVR compatible headsets. If you don’t own vorpX yet, you can buy it here: Full changelog below.Īs always also several new profiles have been added and various existing profiles have been improved (or fixed if necessary, e.g. ![]() There also have been a few smaller functional additions though. This release mostly focuses on internal rewrites, large portions of vorpX’s internal rendering code have been rewritten to get rid of some legacy code and make vorpX future proof. VorpX 20.2.0 is the second major update for 2020.
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